Archive for Medieval-ish

PSA: About Animations and NPCs

Since this is a question I’ve been asked a few times, and also something I’ve seen come up on other sites:

Contrary to what seems to be popular belief, animated objects don’t always require an NPC to run; whether they do depends on the type and complexity of the object and not just on whether or not it’s animated. Objects that move around the lot, like Rebecah’s farm animals, usually need an NPC to work, but simple animated objects like mine, that rotate/swing/rock in place, do not.

But if any object of mine did spawn an NPC (which I say again, they do NOT), I promise you it would say so very, very clearly in the upload post. I know there are creators out there who like to foist undisclosed features upon their downloaders, but I’m not that kind of creator.

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Training Dummies V. 3.0 – Now Also for Lefties!

Category: Hobbies -> Exercise
Poly Count: Canvas Low poly (980); Armoured Medium poly (1210); Invisible Low poly (12); Swords Low poly ( < 500)
EPs Required: Nightlife or above

I blame the fellow in the title pic for this. This wouldn’t have been necessary if it weren’t for him. He’s one of the main characters in my upcoming story – the first one you’ll meet, in fact (I know, I know, I’ve been talking about that danged story forever, but it’s getting close now!) – and he is, amongst other things, a pretty good swordsman. He’s also left-handed. Granted, he can use the sword just as well with his right hand, but when he can choose, he prefers his left. Which causes a bit of a problem when the sword-fighting happens on camera, since even though I can use my training dummies to stage it, all Sims fight right-handed with those.

Now, I’d never force a fellow lefty, pixellated or not, to use the right (or rather wrong 😉 ) hand if he didn’t want to, so of course I had to update my training dummies for him. (Polished the swords some while I was at it, too.) So now your Sims can choose not just which sword to fight with, but which hand as well. Left-handed high-five!

BTW, all this has put me in a sword-fighting mood, so you know that sword mod I’ve been talking about? That’s what I’ll be doing… not next, I’ve got a request I need to see to first (that’s well under way, even though it’s kind of… I was going to say “snowballed”, but “avalanched” is probably a better description), but after that, there will be swords, yes, there will. 😀 (Just as a heads-up, I’ll probably need testers for it, but we’ll burn that bridge when we get to it.)

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Blacksmith’s Crafting Station for Custom Objects

Blacksmith's Anvil for Custom Objects

Category: Hobbies -> Misc.
EPs Required: Open for Business
Cost: $945
Poly Count: Medium poly (1227)

Important! I very strongly advise you NOT to include this item with lots, but to link to it instead. This isn’t because I like to make people’s lives difficult, but because it won’t package properly and will throw errors in your downloaders’ games.

If you nevertheless do include it with a lot, you’ll have to add the mallet, the tong and all the crafting items to your zip file manually. Otherwise, the anvil won’t work.

And if you include it with a lot, but don’t bother to include the accessory objects as directed above… then that’s on your head, not mine. 🙄
 

So, a while back I made a blacksmith’s crafting station, cloned from the OFB robot station. I also made some default replacement bots to go with it, to give it more of a medieval feel. One of my commenters wondered if it would be possible to make those default replacement bots custom ones instead, for the players who’d like to have both Hydrobots and flying water buckets in their game. Unfortunately, after trying and failing spectacularly quite a few times, my answer had to be “no can do” – I couldn’t get Sims to craft custom anything, least of all custom bots. So that was that. 😦

But the idea stuck with me, to have a crafting station where your blacksmith Sims could make custom… not bots, obviously, but other custom items, and gain skill and enthusiasm in the process. I knew that building something like this from scratch was waaay above my current modding level, though… so I asked the brilliant Rebecah @ Affinity Sims if I may use the BHAVs from the candle maker she made with G-Knee – and kind and generous simmer that she is, she said yes. 😀 (So in case you're here from the Keep: No, I did not clone one of Sun & Moon’s crafting stations. I cloned Rebecah’s candle maker, and this with Rebecah’s explicit permission.)

The result was this: A blacksmith’s crafting station for custom items (not bots).

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All-in-One Outhouse

Blind Date All-in-One Outhouse

Category: Plumbing -> Toilets
Cost: $50
Poly Count: Low poly
EPs Required: None – base-game compatible

Roses are red
Violets are blue
Outhouses smell like sh!t
But you won’t, ’cause
You’ll be squeaky clean after using this one

(All right, so I might need to work some on my poetry skills. 😛 )

So, a Yeti was going on a blind date. Now, this Yeti wanted to give their date a romantic gift for the occasion, something they knew said date would appreciate and cherish forever. Obviously, they wanted to give them… an outhouse. But not just any old outhouse! No, Yeti wanted it to be something like Veranka’s all-in-one bathroom, that raises Sims’ hygiene as well as their bladder. They asked me if I’d like to collaborate with them in making it, and since I really like Yetis (especially this one), I said yes. 🙂

The result was the “Smells Like Roses” Outhouse.

Update, 28 April 2015: As requested by godlimpingby, there is now a variation that doesn’t raise hygiene. See the end of the post for more info.

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TSM Book Stacks as Bookcases

TSM Book Stacks as Bookcases

Category: Hobbies -> Knowledge
Poly Count: Low poly ( < 700)
EPs Required: Base-game compatible (provided that you get the base-game variation)

Not all of my medieval Sims are into bookcases. Some might like to keep a pile of books on their desks, to have them readily at hand when they write letters. Others might be wizards or philosophers, who have so many books, they just don’t have shelf-space for them all. Others again might have spent their very last Simoleon on that precious, precious book, and can’t afford a bookcase as well. And still others might be the kind of Sims who think the floor is a perfectly acceptable place to put their books, clothes, food…

So, to meet their varying needs, I took the decorative book stacks from TSM (except for one that didn’t want to play) and turned them into functional bookcases: three larger ones that go on the floor only, and two smaller ones that can be placed either on the floor or on tables (or other surfaces).

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Skill-building Haystack

Skill-Building Haystack for Medieval and Rustic Sims

Category: Hobbies -> Exercise
Cost: $25
Poly Count: Low poly
EPs Required: Base-game compatible unless you have the Kitchen & Bath SP; then Free Time is required

Of all the objects I’ve made, my body-skilling trampoline is my absolute favourite. All my Sim families own at least one – or two or three, if they’re a big family.

Well. My modern families do, anyway. No matter how much I love it, the trampoline is much too contemporary-looking for my medieval game, so my poor medieval Simmies have to do without. I still think it’s a pretty nifty item, though (not that I’m in any way impartial), and I’ve missed it in my medieval game – so I started thinking. What’s a medieval Sim peasant – or a contemporary, rustic Sim who doesn’t like neons and chrome, for that matter – gonna do if he wants to have some fun (and do some body-skilling) after working hard in the fields all day, bringing in the hay?

Why, jump in the hay, of course! So – I made a haystack. 😀

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Two TSM Teddy Bears

Two TSM Teddy Bears

Category: Misc. -> Children
Poly Count: Medium poly ( <1200)
EPs Required: None – base-game compatible

I know at least one of these has been done before, but it’s Toddler Month and my medieval tots wanted some teddy bears to hug, and I just couldn’t say no to them. So I’ve converted the peasant teddy from the TSM base game and the pirate teddy from Pirates & Nobles. 🙂 (Yes, in the base game there’s a knight teddy as well, but that teddy was evil. Evil, I tell you!) Their poly count comes in at just under 1200 polys, but that’s actually some 400 polys fewer than the TS2 base-game teddy, so it’s not high in any way.

Many thanks to BloomsBase for his tutorial on how to transfer TS2 bone assignments to a TS3/TSM mesh, which saved my sanity, not to mention the bone assignments’.

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