Category: Hobbies -> Misc.
EPs Required: +
At leefish.nl, there was recently a Secret Scuba event – you know, like Secret Santa, except you were scuba and scubee instead of santa and santee. We’re all fish of the same pond after all. 🙂 This is the second – and final – part of my gifts; the first one can be found here.
One of the things my scubee Jo wished for was a blacksmith’s crafting station for her medieval game, which made me squee with delight
because I am ever so slightly insane. So I promptly extracted the blacksmith’s anvil from TSM (and tweaked the textures a bit to make them look more TS2-y), cloned the OFB robot making station, and combined the two into a crafting station anvil where your medieval smiths can make… robots? Yeah, that didn’t make much sense to me, either – so I threw in some period-appropriate default replacements for the bots as well.
I’ve seen people on the ‘Net refer to this as a “default replacement station” quite a few times, so I want to stress that the anvil is NOT a default replacement for the robot crafting station, but a stand-alone object. Only the bots are default replacements – and they’re completely optional, you do not need them for the anvil to work.
I repeat: The anvil is NOT a default replacement for the robot crafting station! It is a stand-alone object!
Now, if we’re all clear on that. 😉 Since my scubee had all EPs installed and this was made for her, the anvil requires OFB and FT. I might make an OFB-only version later, but for now, you need both.
The anvil comes with three recolours for the anvil itself and five for the water barrel:
As your blacksmith sets about his crafting, the water in the barrel will begin to bubble and a piece of metal will magically appear to be placed on the anvil by… a butterfly. Because everybody knows how strong butterflies were in medieval times. 😛
His name is Hunk Smith. I’m like that sometimes.
Also, as you may have noticed in the title pic, your smith won’t be using a spanner and a screwdriver when making his item, but a mallet and a tong (also extracted from TSM). It seemed more appropriate for a blacksmith, not to mention less present day.
But what is he making? Well, like I said I’ve made default replacements for all the bots (again extracted from TSM) to make them more period-appropriate. So:
The toy robot is now a toy knight.
The HydroBot has become an Ambling Water Bucket.
The CleanBot is a Floating Broom.
The SentryBot is a Soaring Sword.
No action shots of this one, sorry – the ‘hood burglars refused to cooperate and do their dirty deeds.
And the MunchieBot has turned into a Flying Cooking Pot.
I could not come up with a good explanation for how the cooking pot is carrying the food, so let’s just say it’s magic.
I mean, it’s a flying cooking pot; realism’s pretty much been put out of the running already.
(BTW, if you don’t want your medieval Sims to control their bots with a plastic remote with green lights? I recommend my DR remote controls found in this post.)
The bots’ base stations are invisible – and I do mean invisible, they don’t even have a sun shadow – so you’ll need to make a note of where you put them if you want to move them around and/or set them for sale in an OFB lot, since it’s the base station you need to aim for to do that and not the actual bot. But in case you forget where they are, the tile directly beneath where the bot is hovering is always a safe bet. 😉
If you tell your Sim to start making a bot, and then immediately cancel the action from the queue before the material has spawned, the bubbles will still begin to bubble, and they won’t stop until you make another bot (or at least allow the material to spawn before cancelling). I tried everything I could think of to fix this, to no avail, so for you indecisive impatient types there is a menu option to “remove stuck bubbles” in case this happens. (Note that this menu option will show even if there aren’t any stuck bubbles to remove.)
Also – and this isn’t so much an issue as it is an annoyance – everything still has the original sounds, so things are whirring and clicking and humming in a very non-medieval way. I couldn’t fix this, either, sorry. (Yes, I do know how to remove the sound from an animation, but to be able to do it I have to find the darned sound first, and I couldn’t this time.)