Counter Completers: Add-ons for Eight In-Game Counters

Counter Completers

First of all: I am now officially back from my hiatus! 😀 Thanks to everybody who responded to my hiatus PSA, it meant and means a lot. ❤ (I haven’t deleted it – I didn’t want to lose all your kind comments – I’ve just hidden it from public view since it's no longer applicable.)
Anyways. 🙂 This project is something I’ve been working on on and off for well over a year. It all started when I was furnishing a kitchen for one of my Sims, and thought the K&B Surfaco counter would be great for his style… except the Surfaco is one of those counters who has only one variation, with doors, and that looked a bit boring to me. Too boring for me to be happy with it.

Around the same time, Kiri over at made some great add-ons for the Value counter, and iCad released a ton of counter recolours at her Tumblr. All together this put me in a counter productive mood (bad pun, go stand in the corner!), and it got me thinking. Maybe I should make some add-on counters for those poor, neglected doors-only ones? Just one or two, for the Surfaco and maybe for the Value counter as well (“the single most useful counter in the repertoire,” in Kiri’s words)?

“Just one or two,” yeah, right. 😛 Somehow, I ended up making add-ons for no less than eight in-game counters: Value, Epikouros, Blue Ribbon, Forbidden Fruit, Castanoga, Surfaco, Neo-Quartzo and Double Wood. And just as I thought I was finished? I realised the walls in my test Sim’s kitchen were looking awfully bare – so I made some wall cabinets as well. (Yes, I know that CTNutmegger at MTS made wall cabinets already back in 2009, and they’re great, but as a matter of personal preference there were details about them I wanted done differently, and besides, it seemed a bit silly for me to say that “you can have all these new counters, but if you want wall cabinets to go with them, you’ll have to get them from a completely different creator at a completely different site.” I’ve sometimes used CTNutmegger’s wall cabinets as guides and inspiration, but I have not cloned mine off hers and I have not used her meshes as bases for mine.)

Edit 22 April, 2016: Four of the counters had borked shadows, argh! (Thanks to voleste for pointing it out!) I’ve fixed them now, and the fixes have been included in the main download.

Since Maxis counters are amongst those items that don’t clone properly, all of my counters are cloned from Numenor’s kitchen counter templates. They’re base-game compatible in so far as they won’t crash your game if you put in counters from an EP you don’t have – but all of them are repositoried to their in-game counterparts, so if you don’t have the EP or SP the original counter came from, my counters will just flash blue. Same goes for the wall cabinets.

All of the counters are animated, and the shelves have slots – more on that under “About Slots” below.

The poly counts of the add-ons are around that of the in-game counters; the ones with drawers will be somewhat higher in poly, whilst the ones with only shelves are lower. The counters are all prized the same as their in-game counterparts; the wall cabinets (around) half that.

But enough with the talking! (“Finally!” I hear you sigh.) On to the counters! 😀

First, we of course have the Value counter – base-game, so no EPs required. Four add-on counters, $140 each:

Like I said above, the shelves have slots; just one slot per shelf for the shelves/drawers counter, but three slots per shelf (so nine slots in total) for the all-shelves one. Again, more info on that under “About Slots”.

The five wall cabinets also have slots, of course, ranging from three (doors only) to twelve (shelves only). They can be shifted up and down if you have AL. Half the prize of the Value counter, so $68.

Oh! I almost forgot to say, when they view these, if you have FT, your Sims will gain enthusiasm for Cuisine. Because that seemed like a better fit than Art to me. 😉

Click the picture for close-ups of the wall cabinets only:

Click for larger image
Confession Time: The corner cabinet seen in the title pic isn’t really a corner cabinet at all,
it’s two shelf cabinets put together. False advertising, shame on me. 😳

Next is the Epikouros counter – also base-game, also four add-on counters and five wall cabinets. $325 for the counters, $160 for the wall cabinets:

Then we have the Blue Ribbon counter. Now we’re moving into EP territory: Seasons required. Five add-on counters for this one, $365:

The fifth counter, with the door to the left and drawers to the right, was suggested by CatherineTCJD over at Leefish, who wanted to make a built-in hutch for her country kitchen. Like so:

Thanks for the suggestion, Catherine! ❤

CTNutmegger had a great idea for the wall cabinets here, she used the Less Threatening Rack as base, and I’ve done the same. So these cabinets have two subsets, where the doors are repositoried to the Blue Ribbon counter, and the rest of the cabinet is repositoried to the Rack. $182.

Next is the Forbidden Fruit counter – four counters, five wall cabinets, Nightlife required. The counters are $590, the wall cabinets $296. (Yes, the dark wood texture is the default, but I didn’t think you could see things properly with that one, so I’ve used the light wood for the screenshots.)

Then we have the Castanoga counter. Again, four counters, five wall cabinets, Nightlife required. Counters cost $680, wall cabinets $342.

These wall cabinets get special treatment. Because you can see inside them, all the shelves have slots, even on the cabinets with doors. Like so:

Castanoga slots

And then we have the counter that started it all – the Surfaco. You know the drill, four counters, five wall cabinets, but Kitchen & Bath required this time. $755 for the counters, $378 for the wall cabinets.

Next, the Neo-Quartzo counter. This poor fellow only gets one add-on counter and two wall cabinets; the mesh didn’t really lend itself to anything else. (I could have made shelf-only variations, but I really didn’t like the way they came out.) $770 for the counter, $385 for the wall cabinets, Pets required.

And finally, the Double Wood counter. Three add-on counters for this one, but all five wall cabinets. $795 for the counters, $397 for the wall cabinets, Kitchen & Bath required.

About Slots

As I said earlier, both the counter shelves and the wall cabinet ones have slots. The slots for the counter shelves don’t quite work as usual, though. :/ I don’t know whether it’s a problem with the original Maxis programming or with the Numenor templates we’re all using (personally, I vote Maxis, Numenor usually knew what he was doing), I just know I’ve seen the same behaviour with every custom counter with added slots that I’ve come across, so at least it’s not just me. 😕

The only way to access a slot is by cycling to it with the M key, and only if the counter surface is empty.

Also, you can only cycle to a slot if the previous slots have been filled, so in order to get to Slot #2, you first have to fill Slot #1, and there has to be something in Slot #1 and Slot #2 both before you can get to Slot #3. I agree completely that this is inconvenient and cumbersome and trust me, if I could fix it somehow, I would – but I can’t.

I can try to alleviate it a little, though. 🙂 So, for those of you who can’t or don’t want to cycle through slots with the M key, I’ve made three OMSPs: one for each height shelf. They can intersect other objects, so you can place them inside the counters without using cheats (but you can’t place them on the counter). This also means they won’t stack, but I’m not sure why you’d want that. They can be found in Surfaces -> Misc. for all of $0.

I’ve also made a slot blocker, just in case you don’t want to have to fill up slots with stuff you don’t really want just so you can get to the next one. Also Surfaces -> Misc. for $0.


And when you’ve placed your OMSPs, to make them invisible you don’t have to spend $15 a piece on a $0 item – you can do it for free in Live mode. 😀 This is actually the best way to do it on an occupied lot; if you make them invisible in Buy or Build mode with Sims on the lot, then the recolour(s) won’t stick, but will revert to visible the next time you load the lot.

You can choose between making just the one OMSP visible/invisible, or all OMSPs of that kind at once. The slot blocker works the same.

Menu Options

Installation Instructions

IMO a set this big needs a collection file to be manageable, so you’re getting that. 😉 Two variations, one for those who have Pets or above, and one for those who don’t – choose the one for your game configuration.

The wall cabinets also come in two variations: wall deco or shelves. Choose one of them – but only the one, since the cabinets have the same GUIDs. (Note that you can only use the shelf variation if you have OFB (or above?); NL and UNI don’t have that category.)

Special Thanks…

To my Leefish peeps, who have been cheering me on and encouraging me and making suggestions and being altogether awesome throughout this process. You rock my socks! ❤

And now, finally, you may



57 Responses so far »

  1. 1

    Alet said,

    Wow! This is great! Thank you for this hard work 🙂

  2. 3

    Laura said,

    These are brilliant! I recently discovered the awesomeness of counter add-on’s (some of the Value counter stuff over at MTS) so seeing these is very exciting! 🙂 Thank you for sharing them!

  3. 5

    ekrubynaffit said,

    Its amazing nix, so worth waiting for!! If I was a guy would have jonesed in my pants over the added omsps!!

  4. 7

    Dee said,

    Wonderful, thank you so much!!

  5. 9

    shastakiss said,

    Nix, these are wonderful – thank you so much for making them and I’m so happy you’re back ❤ The designer counter is one of my favorites so extra wooty thanks for those add-ons especially! The tiny handles/pulls on some of CTNutmegger's cabinets bothered me so another extra thanks for these perfect alternatives *glomphugs*

    • 10

      NixNivis said,

      Glad you like! And I’m happy to be back. 😀

      Yeah, the handles on some of CTNutmegger’s cabinets, I didn’t like at all; many times, it looked like she had scaled/stretched the entire cabinet, including the handles/knobs, which granted is a quick and easy way to do it, but not necessarily the best way way IMO. But to each her own, I guess. 🙂

  6. 11

    Sandy S said,

    Oh my goodness!! These are so wonderful! Thank you for all of your work on these and to share them with us!!

    • 12

      NixNivis said,

      Thank you! I’m glad you like them. 😀 They were a long time coming, but I’m really happy with how they came out – and that people seem to like them so much. 🙂 Makes all the time and effort worth it.

  7. 13

    nonni222 said,

    What great and bounteous works are these! Your creations are always first rate, thank you. Hugs!

  8. 15

    Gina Ayars said,

    oh my! SQUEE!!!! I have been waiting for those seasons ones like forever! YES!!!!!

    • 16

      NixNivis said,

      Thank you! I’m so glad you like them! 😀 And I must admit, the Seasons ones are my favourite, those and Double Wood. 🙂 We were not friends when I was making them, though, the wall cabinets especially fought me every. single. step. of the way.

  9. 17

    Michelle said,

    I have been waiting with bated breath for these. As usual top quality work by a top class creator. It seems inadequate to simply say thank you, but I will say it anyway. THANK YOU!!!

    • 18

      NixNivis said,

      Awww, thank you so much. ❤ I am very happy with how these turned out in the end – but I'm almost happier that the project is done and I won't have to do it again, ever. 😉 We weren't friends throughout this project, these counters and I. 😛

  10. 19

    celebkiriedhel said,

    You have made me a very happy bunny! 😀 bounce, bounce, bounce. A million thankyous!

    • 20

      NixNivis said,

      *bounces with you* And thank you, too, because if you hadn’t made those great Value add-ons, I’m not sure I would have been inspired to do this. 🙂 A million hugs!

  11. 21

    Thank you! These are absolutely beautiful! ❤

  12. 23

    Susan Weber said,

    Can’t thank you enough, these are fantastic!

  13. 25

    iCad said,

    You, my friend? Are amazingly awesome. 🙂

    • 26

      NixNivis said,

      Nah, more like batshit insane for taking on something like this. 😉 (And it’s all your fault! 😛 Or at least partially your fault, for posting all those great recols.) But I’m so glad so many people like them, it totally makes my day(s)!

  14. 27

    Penelope T said,

    So, um, wow…this is all kinds of wonderful. *happy dance*

    I am a Maxis add-on addict – the fact these are kitchen add-ons makes it even better. Will be downloading as soon as I’m back at my Simming computer. Thanks so much! 🙂

    • 28

      NixNivis said,

      Thank you! Very glad you like them! 😀

      I really like Maxis add-ons, too. 🙂 Usually, though, I’m quite happy to download the add-ons of others rather than making my own, but with these counters, there seemed to be a void nobody had filled yet. And we all know nature abhors a vacuum. 😉

  15. 29

    carolus said,

    What an amazing work.That should make a lot of people very happy.
    I was very interested in your OMSPs and tested them.
    They are perfect,They have absolutely everything which makes a good OMSP.They are clearly the best ones which were ever made.And much more lowpoly and useful than all the others.
    Do you know that you can put one over the other and reach any and endless heights?
    They make my ladderconstructions much more easier.

    A big THANK YOU for your amazing work.

    • 30

      NixNivis said,

      Thank you! I’m very glad you like them. 😀 I must admit, I’m blown away by the positive response this has got, both here on my blog and on Tumblr. This really seems to have been something people were missing.

      I’m also glad you like my OMSPs. 🙂 They weren’t actually made to stack since they can intersect other objects, but if you’ve been able to get them to do so, that’s great! Ladder construction, you say? I’m always amazed by all the different uses you find for my objects, you come up with ways that never even occurred to me. 😀

  16. 31

    These are really cool! I can’t believe I missed them until now. Thanks, Nix!

  17. 33

    A very large project indeed! Congrats on finishing it, and a huge thanks for sharing it! Really do look forward to using this in-game! Really appreciate your patience with finishing this monumental project. ~salutes~

    • 34

      NixNivis said,

      Thank you very much! 😀

      I must admit, there were (many) times when I thought “skru this crap, I’m going home!”, but somehow I kept gravitating back to them.And seeing the overwhelming response they’ve got makes me very glad I stuck with it, and didn’t give up and shift-deleted the lot halfway through. 😉

  18. 35

    OMG!!! SQUEEEEEEE *happy dance – happy dance – happy dance*
    Thank YOU ❤
    (I hope you can tell just a little bit how happy I am with this set? LOL!)

    I especially love the 'shiftability' of the upper cabinets (cuisine enthusability is extra thick icing on the cake)
    At one time I'd succeeded in making the mix of CTN/Mutske cabinets that I use shiftable – but then I lost them, and couldn't figure out how to redo two sets of them (castanoga and epikourus, maybe?) Anyway, they just wouldn't shift. I got really aggravated with them. *blush* Sigh…

    Anywho – that's all over with now. NOW I got these! YAY! Thank you 🙂

    And I'm so happy you're hiatus is ended. {{{hugs}}}

    • 36

      NixNivis said,

      Now that you mention it, you do seem to like them, just a little. 😉

      I can take exactly zero credit for the shiftability; I cloned them from a painting, and Maxis had the sense (for once!) to add AL shiftability to the globals, so it was already an in-built feature. It’s not something that’s easy to find if you want to add it, though, you need to know where to look (IIRC it’s hidden deep in some obscure flag field – I can never remember which one), so I’m glad I didn’t have to. 🙂

      And thank you, because I most likely wouldn’t have finished this if it weren’t for the support from you and the rest of the Leefish crowd. ❤

  19. 38

    Ray Nuss said,

    This is so great. I’m glad somebody finally made a completer set. I’ve long wished for Maxis Match wall cabinets that were real shelves and even considered doing them myself…now I don’t have to. A thousand “Thank You’s”.

    • 39

      NixNivis said,

      Thank you! I’m very glad – and just a little starstruck 😉 – you like them. 😀

      This was one of those “surely somebody must have done this before?” things. (I know there are other completer sets out there, but I haven’t seen any this extensive.) To be honest, I’m still not convinced they haven’t and I just haven’t seen it, but in either case people seem quite happy with mine, and that’s good enough for me. 🙂

      • 40

        Ray Nuss said,

        I am a super fan of Maxis Match items and like you mentioned, the wall cabinets have sort of been done by a few other creators, but none nearly as good as yours. I don’t think anyone has done Maxis matching base cabinets that really “complete” all the sets. You’ve hit the nail right on the head here. Kudos to you!

        And…starstruck??? Of me??? I didn’t think you even knew who I was. I’ve been a fan of your site since day one.

  20. 41

    NixNivis said,

    (I fixed your image code; you need to use HTML code to insert images here, not the MyBB code you’d use on a forum. Sorry about that, but unfortunately, there’s nothing I can do about it. 😕 )

    Would you look at that. 🙂 That’s very interesting, because in my game, they didn’t stack – but again, it’s great that you could make them!

    And if you’d like to write a ladder tutorial, that would be great! I’d be happy to host it here. 🙂

    Edit: Don’t know if you’ve seen it, but I’ve (very belatedly – sorry!) answered your comment question about images here.

  21. 42

    NixNivis said,

    By all means, take all the time you need! There’s no rush whatsoever, and you should only do it if you want to and have the time.

    But I think we’re misunderstanding each other in regards to the OMSPs. To me it sounds as if you think I’d failed to get them to stack, but their not stacking is not an error or unexpected behaviour. I made them that way. 🙂 I wanted people to be able to place them inside the counters without having to use cheats, so I set the OMSPs to pass through other objects. (I actually say so in the main post, but I do prattle on a bit up there so I don’t at all blame you if you missed it.)

    This is why I was surprised they were stacking in your game, because that is an error: They aren’t supposed to do that, and they also haven’t done so in any of my testing. (I have several CC-free AnyGames with different expansion pack configurations set up specifically so I can test my objects in different environments and without interference from other custom content. The OMSPs didn’t stack in any of them.) Yes, with moveobjects on I could get one OMSP to stack onto another, but only the one; I couldn’t stack a second one. But again, this is not an error, but rather the way they’re supposed to behave.

    I honestly have no idea why they’re stacking in your game, but my guess would be a mod of some kind. But good for you if they are and it’s useful for you. 🙂

  22. 43

    NixNivis said,

    Comments deleted as requested.

    It depends on what you want to do, whether you just want to add an image or add a link to the page with the image. The A HREF tag is for adding a link, so you’ve got that part right, but unlike with the BBCode URL tag, you must have something (text or other code) between the tags, otherwise the link won’t show up.

    So, to link to the page above, the code would be:

    <A HREF="">Osiris first lander</A>

    The code for inserting an image is IMG SRC. So if you want to add the image above directly to your comment rather than linking to it, the code would be:

    <IMG SRC="">

    Try copying and pasting this code into a new comment (just don’t add a line break, that’s WordPress’ doing), and you’ll see. 🙂

  23. 44

    NixNivis said,

    It didn’t work because you missed a small, but very important part of the tag: the first <. If you don’t have that at the beginning of the tag, browsers won’t know they’re looking at HTML code but will treat it as plain text.

    (BTW, I took the liberty of deleting your two other test posts that didn’t work, I hope you don’t mind.)

  24. 45

    NixNivis said,

    You’ve really been having a blast with them, haven’t you? 🙂 Glad you like them so much!

    But I’m strongly suspecting there’s something in your game that’s interfering with them, because again this is not quite how they should behave or how they behave in my test game (a UNI-only AnyGame without any custom content). Yes, on a lot with Sims, if you make the OMSP invisible in Buy or Build mode then the recolour won’t stick, you’re right about that (but there might be a way I can fix it that I didn’t think of before…), but this shouldn’t happen on an unoccupied lot. If there are no Sims on the lot, then the invisible recolour should stick. Are you saying it doesn’t in your game?

  25. 46

    NixNivis said,

    How nifty! I still don’t know why you can do that, but it’s nifty even so. 🙂

  26. 47

    NixNivis said,

    That is one great lot. I can do many other things, but building is not my strong suit, I have neither the patience nor the skill for it. So it’s lucky for me there are people like you, who do have the patience and skill; my game would be only boxy boxes if there weren’t lots for me to download. 🙂

    And if there’s one thing that drives me just a little nuts when I’m using (other people’s) OMSPs, it’s that I either have to remember to make them invisible before I place them, or I have to recolour every. single. one. of them separately. Which isn’t a big deal if there are only a couple of them, but no fun if there are 20+. So making it so that you could make all of them, or at least all of a kind, invisible at the same time was something I knew I wanted right from the start. 😀

  27. 48

    NixNivis said,

    All right. I’ve tried to explain to you several times now that the OMSPs not stacking is not an error but by design, but you are obviously not listening. Instead you still seem to think this a fault with the objects, and one I need help fixing because I have no clue how.

    I know how to get objects to stack without cheats. (See here for an example.) If I wanted the OMSPs to stack, I would change one of their flags in SimPE, but they are not supposed to stack and they have never been intended to stack.

    I have also tried to explain to you that the error is not the behaviour I’m seeing in my game – i.e. the OMSPs not stacking – but rather the fact that they are stacking in yours, but you’re not hearing that, either.

    So I will try this one last time:

    The OMSPs are made to pass through other objects. They are not made to stack, and they should not stack. This is not a mistake on my part, but something I have done entirely on purpose. This is also how they have behaved in several different test games, with different expansion pack configurations and without any custom content, on two different computers. The OMSPs not stacking is the correct and expected behaviour.

    If they are stacking in your CC-laden game, then this is an error and one that is most likely caused by other CC interfering. But since it is an error that is working to your advantage, it’s obviously not a problem for you.

    And with that, I am closing this conversation.

  28. 49

    cs said,

    Hey these are great! I only use 4 of these counters (Value, Epikouros, Castanoga, Blue Ribbon) so I only checked those folders, but it looks like the drawers-only counters are missing. Are they somewhere else and I’m just not seeing them? Thanks for all your hard work. 🙂

    • 50

      NixNivis said,

      Glad to hear you like them! 😀

      You only checked the folders, right? If you’d looked in game, you would have found them. 🙂 For all of the counters, the drawers only and the drawers + door counters are both included in the DoorDrawers package. So you have them as separate items in game, but not as separate .package files.

  29. 52

    croiduire said,

    Thank you so much for this! Your work is (as always) brilliant.

  30. 54

    Kardash said,

    These are amazing I used them a lot. I hope you do both of these counters from the game someday and

    • 55

      NixNivis said,

      I somehow missed this comment – very sorry about that!

      Very glad you like these and use them! 😀 And I can’t promise anything, but that might very well happen; the Counter Culture counter in particular is one of my favourites, so I can absolutely see myself making add-ons for that one in the future. With the emphasis on “future” – I’m a bit fed up with counters right now.

  31. 56

    pureheart said,

    Thank you for these fabulous additions to the game! It’s wonderful to see you back.

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