First of all: I am now officially back from my hiatus! 😀 Thanks to everybody who responded to my hiatus PSA, it meant and means a lot. ❤ (I haven’t deleted it – I didn’t want to lose all your kind comments – I’ve just hidden it from public view since it's no longer applicable.)
Anyways. 🙂 This project is something I’ve been working on on and off for well over a year. It all started when I was furnishing a kitchen for one of my Sims, and thought the K&B Surfaco counter would be great for his style… except the Surfaco is one of those counters who has only one variation, with doors, and that looked a bit boring to me. Too boring for me to be happy with it.
Around the same time, Kiri over at leefish.nl made some great add-ons for the Value counter, and iCad released a ton of counter recolours at her Tumblr. All together this put me in a counter productive mood (bad pun, go stand in the corner!), and it got me thinking. Maybe I should make some add-on counters for those poor, neglected doors-only ones? Just one or two, for the Surfaco and maybe for the Value counter as well (“the single most useful counter in the repertoire,” in Kiri’s words)?
“Just one or two,” yeah, right. 😛 Somehow, I ended up making add-ons for no less than eight in-game counters: Value, Epikouros, Blue Ribbon, Forbidden Fruit, Castanoga, Surfaco, Neo-Quartzo and Double Wood. And just as I thought I was finished? I realised the walls in my test Sim’s kitchen were looking awfully bare – so I made some wall cabinets as well. (Yes, I know that CTNutmegger at MTS made wall cabinets already back in 2009, and they’re great, but as a matter of personal preference there were details about them I wanted done differently, and besides, it seemed a bit silly for me to say that “you can have all these new counters, but if you want wall cabinets to go with them, you’ll have to get them from a completely different creator at a completely different site.” I’ve sometimes used CTNutmegger’s wall cabinets as guides and inspiration, but I have not cloned mine off hers and I have not used her meshes as bases for mine.)
Edit 22 April, 2016: Four of the counters had borked shadows, argh! (Thanks to voleste for pointing it out!) I’ve fixed them now, and the fixes have been included in the main download.
Since Maxis counters are amongst those items that don’t clone properly, all of my counters are cloned from Numenor’s kitchen counter templates. They’re base-game compatible in so far as they won’t crash your game if you put in counters from an EP you don’t have – but all of them are repositoried to their in-game counterparts, so if you don’t have the EP or SP the original counter came from, my counters will just flash blue. Same goes for the wall cabinets.
All of the counters are animated, and the shelves have slots – more on that under “About Slots” below.
The poly counts of the add-ons are around that of the in-game counters; the ones with drawers will be somewhat higher in poly, whilst the ones with only shelves are lower. The counters are all prized the same as their in-game counterparts; the wall cabinets (around) half that.
But enough with the talking! (“Finally!” I hear you sigh.) On to the counters! 😀
First, we of course have the Value counter – base-game, so no EPs required. Four add-on counters, $140 each:
Like I said above, the shelves have slots; just one slot per shelf for the shelves/drawers counter, but three slots per shelf (so nine slots in total) for the all-shelves one. Again, more info on that under “About Slots”.
The five wall cabinets also have slots, of course, ranging from three (doors only) to twelve (shelves only). They can be shifted up and down if you have AL. Half the prize of the Value counter, so $68.
Oh! I almost forgot to say, when they view these, if you have FT, your Sims will gain enthusiasm for Cuisine. Because that seemed like a better fit than Art to me. 😉
Click the picture for close-ups of the wall cabinets only:
Confession Time: The corner cabinet seen in the title pic isn’t really a corner cabinet at all,
it’s two shelf cabinets put together. False advertising, shame on me. 😳
Next is the Epikouros counter – also base-game, also four add-on counters and five wall cabinets. $325 for the counters, $160 for the wall cabinets:
Then we have the Blue Ribbon counter. Now we’re moving into EP territory: required. Five add-on counters for this one, $365:
The fifth counter, with the door to the left and drawers to the right, was suggested by CatherineTCJD over at Leefish, who wanted to make a built-in hutch for her country kitchen. Like so:
Thanks for the suggestion, Catherine! ❤
CTNutmegger had a great idea for the wall cabinets here, she used the Less Threatening Rack as base, and I’ve done the same. So these cabinets have two subsets, where the doors are repositoried to the Blue Ribbon counter, and the rest of the cabinet is repositoried to the Rack. $182.
Next is the Forbidden Fruit counter – four counters, five wall cabinets, required. The counters are $590, the wall cabinets $296. (Yes, the dark wood texture is the default, but I didn’t think you could see things properly with that one, so I’ve used the light wood for the screenshots.)
Then we have the Castanoga counter. Again, four counters, five wall cabinets, required. Counters cost $680, wall cabinets $342.
These wall cabinets get special treatment. Because you can see inside them, all the shelves have slots, even on the cabinets with doors. Like so:
And then we have the counter that started it all – the Surfaco. You know the drill, four counters, five wall cabinets, but required this time. $755 for the counters, $378 for the wall cabinets.
Next, the Neo-Quartzo counter. This poor fellow only gets one add-on counter and two wall cabinets; the mesh didn’t really lend itself to anything else. (I could have made shelf-only variations, but I really didn’t like the way they came out.) $770 for the counter, $385 for the wall cabinets, required.
And finally, the Double Wood counter. Three add-on counters for this one, but all five wall cabinets. $795 for the counters, $397 for the wall cabinets, required.
As I said earlier, both the counter shelves and the wall cabinet ones have slots. The slots for the counter shelves don’t quite work as usual, though. I don’t know whether it’s a problem with the original Maxis programming or with the Numenor templates we’re all using (personally, I vote Maxis, Numenor usually knew what he was doing), I just know I’ve seen the same behaviour with every custom counter with added slots that I’ve come across, so at least it’s not just me. 😕
The only way to access a slot is by cycling to it with the M key, and only if the counter surface is empty.
Also, you can only cycle to a slot if the previous slots have been filled, so in order to get to Slot #2, you first have to fill Slot #1, and there has to be something in Slot #1 and Slot #2 both before you can get to Slot #3. I agree completely that this is inconvenient and cumbersome and trust me, if I could fix it somehow, I would – but I can’t.
I can try to alleviate it a little, though. 🙂 So, for those of you who can’t or don’t want to cycle through slots with the M key, I’ve made three OMSPs: one for each height shelf. They can intersect other objects, so you can place them inside the counters without using cheats (but you can’t place them on the counter). This also means they won’t stack, but I’m not sure why you’d want that. They can be found in Surfaces -> Misc. for all of $0.
I’ve also made a slot blocker, just in case you don’t want to have to fill up slots with stuff you don’t really want just so you can get to the next one. Also Surfaces -> Misc. for $0.
And when you’ve placed your OMSPs, to make them invisible you don’t have to spend $15 a piece on a $0 item – you can do it for free in Live mode. 😀 This is actually the best way to do it on an occupied lot; if you make them invisible in Buy or Build mode with Sims on the lot, then the recolour(s) won’t stick, but will revert to visible the next time you load the lot.
You can choose between making just the one OMSP visible/invisible, or all OMSPs of that kind at once. The slot blocker works the same.
IMO a set this big needs a collection file to be manageable, so you’re getting that. 😉 Two variations, one for those who have Pets or above, and one for those who don’t – choose the one for your game configuration.
The wall cabinets also come in two variations: wall deco or shelves. Choose one of them – but only the one, since the cabinets have the same GUIDs. (Note that you can only use the shelf variation if you have OFB (or above?); NL and UNI don’t have that category.)
To my Leefish peeps, who have been cheering me on and encouraging me and making suggestions and being altogether awesome throughout this process. You rock my socks! ❤
And now, finally, you may