Archive for Animated

PSA: About Animations and NPCs

Since this is a question I’ve been asked a few times, and also something I’ve seen come up on other sites:

Contrary to what seems to be popular belief, animated objects don’t always require an NPC to run; whether they do depends on the type and complexity of the object and not just on whether or not it’s animated. Objects that move around the lot, like Rebecah’s farm animals, usually need an NPC to work, but simple animated objects like mine, that rotate/swing/rock in place, do not.

But if any object of mine did spawn an NPC (which I say again, they do NOT), I promise you it would say so very, very clearly in the upload post. I know there are creators out there who like to foist undisclosed features upon their downloaders, but I’m not that kind of creator.


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For Nonni: Four Rocking Cribs

Four Rocking Cribs

Category: Misc. -> Children
Poly Count: Medium poly to High poly!
EPs Required: Free Time, Seasons

Well. These have been a long time coming, to say the least. They were supposed to be posted already during Toddler Month in July, but that didn’t happen for various reasons. At the time I thought it would be no big deal if I uploaded it in early or mid August instead… but then Nonni died. 😥 Nonni wasn’t just a dear friend, she was also one of my most faithful and frequent commenters and had been following this blog from the start. This upload was something I knew she would have liked (she loved the toddlers in game), and I had been greatly looking forward to getting her enthusiastic comments on it… so I needed some time to adjust to her being gone before I was emotionally ready to post it. (I always knew I was going to post it, though; my shelving it on her behalf would have been the last thing Nonni would have wanted.) Then, of course, I had to go on hiatus on a bit for health reasons… so yeah. Time passed.

But now they are finally here: Four rocking cribs for your littlest Simlets. For Nonni. ❤

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Six Animated TSM Clothes Chests

Six Animated Clothes Chests

Category: Misc. -> Dressers
EPs Required: None – base game compatible
Poly Count: Low poly (>950)

Yes, I know the TSM clothes chests have been converted and made into functional dressers before, and I wasn’t going to do them at first… only the chests I’ve seen have all been static, and as you might have figured out by now, I have a thing for animated objects. So, I started to think about any chest-like objects in game whose animations I could steal use to make these into functional animated clothes chests – and realised there was one. So I did. 🙂

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Animated TSM Orrery

Animated TSM Orrery

Category: Decorative -> Sculpture
EPs Required: None – base-game compatible
Cost: $2000
Poly Count: Low poly (>2300 polys, but on 5x5x2 tiles)

So. The TSM orrery. You know, that huge thingamajig that sits high, high in the ceiling of the wizard’s tower and rotates in fifteen different directions at the same time. That orrery. I’ve been looking at it askance for some time now, wondering if I were brave enough to attempt animating it. Yes, it would require a bazillion joints, but it’s just going ’round and ’round, right? And if there’s one thing I’m good at animating, it’s things that go ’round and ’round… so I did. Like so:

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Five TSM Music Boxes as Animated Stereos

Five TSM Music Boxes as Animated Stereos
Walls and floors by Lama at The Medieval Smithy

Category: Electronics -> Audio
EPs Required: None – base-game compatible
Poly Count: Low poly (848 – 912)

I love the TSM music boxes, I think they’re adorable, and so I really wanted to convert them and make them functional (read that: turn them into stereos. ‘Cause I cheat like that in my medievalish ‘hoods). Problem was, I knew for a fact this was something that had been done before, and I don’t like to repeat what somebody else has already done if I can help it. So, like Ol’ Blue Eyes I did it my way, and turned them into stereos… with custom animations. 😀

When the music box is turned on (do you turn on a music box?), the lid opens, and the figurine appears and starts rotating. It will obligingly keep on doing so until you turn the music box off; then the figurine disappears again and the lid closes. But you don’t have to take my word for it – see for yourself:

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Three Modern TSM Dressers

I Just Work Here

Category: Misc. -> Dressers
EPs Required: Open for Business or above
Poly Count: Low poly

“Modern TSM dressers?” I hear you say. “Nix u drunk?” I’m as sober as a judge, I assure you – but I’m not sure about the good folks at EA.

You see, when I was converting the dressers before, I found something strange. Mixed in with the medieval ones were four decidedly modern dressers, with decidedly modern clothes in their drawers. One of them looked exactly like the Werkbunnst Medium Stonewood Dresser dresser from AL; the other three, I didn’t recognise, not from TS2, anyway. I did recognise that they definitely didn’t belong in a medieval game, though – and apparently EA did, too, because they’re nowhere to be found in the TSM catalogue. Yeah. Don’t ask me, I just work here. 😕

There was nothing wrong with them, though, the meshes and textures were good and had even been prepped for animation… so I thought “why not?” and converted them along with the others. 🙂 (Three of them, anyway; I skipped the one that looked exactly like the AL Werkbunnst Medium dresser, since it looked exactly like the AL Werkbunnst Medium dresser.)

Just like their medieval friends, these dressers have five slots each – and they are of course animated as well. They are also low in poly, with a maximum of 415 polys/tile.

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Seven Animated TSM Dressers

Seven Animated TSM Dressers

Category: Misc. -> Dressers
EPs Required: Open for Business or above
Poly Count: Low poly

You can never guess what I have for you today. TSM conversions! Yeah, bet you didn’t see that one coming! 😛

Anyway. Here is part two of my dresser-conversion series: the dressers/chests of drawers. As usual, I’m sure some or all of these have been done before, but mine are all animated. 😀 Also, all of them have five slots that hold the same things as end tables. They do require OFB or above (so anything between OFB and M&G goes), but to make up for it they’re all quite low-poly – max 640 polys/tile.

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