Archive for CONVERSIONS

PSA: About Animations and NPCs

Since this is a question I’ve been asked a couple of times, and also something I’ve seen come up on other sites:

Contrary to popular belief, animated objects don’t always require an NPC to run; whether or not they do depends on the complexity of the object and not just on the animation. Simple animated objects like mine do NOT need an NPC.

But if any object of mine did spawn an NPC (which I say again, they do NOT), I promise you it would say so very, very clearly in the upload post. I know there are creators/modders out there who like to foist undisclosed features upon their downloaders *glances towards MATY for no apparent reason*, but I’m not that kind of creator.

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Training Dummies V. 3.0 – Now Also for Lefties!

Category: Hobbies -> Exercise
Poly Count: Canvas Low poly (980); Armoured Medium poly (1210); Invisible Low poly (12); Swords Low poly ( < 500)
EPs Required: Nightlife or above

I blame the fellow in the title pic for this. This wouldn’t have been necessary if it weren’t for him. He’s one of the main characters in my upcoming story – the first one you’ll meet, in fact (I know, I know, I’ve been talking about that danged story forever, but it’s getting close now!) – and he is, amongst other things, a pretty good swordsman. He’s also left-handed. Granted, he can use the sword just as well with his right hand, but when he can choose, he prefers his left. Which causes a bit of a problem when the sword-fighting happens on camera, since even though I can use my training dummies to stage it, all Sims fight right-handed with those.

Now, I’d never force a fellow lefty, pixellated or not, to use the right (or rather wrong 😉 ) hand if he didn’t want to, so of course I had to update my training dummies for him. (Polished the swords some while I was at it, too.) So now your Sims can choose not just which sword to fight with, but which hand as well. Left-handed high-five!

BTW, all this has put me in a sword-fighting mood, so you know that sword mod I’ve been talking about? That’s what I’ll be doing… not next, I’ve got a request I need to see to first (that’s well under way, even though it’s kind of… I was going to say “snowballed”, but “avalanched” is probably a better description), but after that, there will be swords, yes, there will. 😀 (Just as a heads-up, I’ll probably need testers for it, but we’ll burn that bridge when we get to it.)

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Training Dummies v. 2.0 (and 2.5) – Now with Sword Options!

Training Dummies with Sword Options

Category: Hobbies -> Exercise
Poly Count: Canvas Low poly (980); Armoured Medium poly (1210); Invisible Low poly (12); Swords Low poly ( < 500)
EPs Required: Nightlife or above

This download post was actually inspired by you, my downloaders – or at least by some of your screenshots. 😉

Back story: A while back, I made a couple of training dummies (cloned from the brilliant Rebecah’s duel dummy), one armoured and one invisible. One change I made from Rebecah’s duel dummy was to make Sims use swords instead of the original cutlass; the armoured dummy had one kind of sword, and the invisible one another.

Now, in the screenshots I’ve seen with my dummies, people almost always seem to prefer the armoured dummy over the invisible one – obvious to me from the sword – even when it means moveobjects’ing it out of the way (which they wouldn’t have had to do with the invisible dummy). Maybe I’m over-analysing things, but to me this seems to indicate that people aren’t too keen on the sword for invisible dummy, and/or preferred the armoured sword even if meant more work when they set up the shot.

And this got me thinking. Wouldn’t it be great if people could choose which sword they wanted their Sims to use, instead of being stuck with whatever sword I’d picked for that particular dummy (which they might not like)? And not just choose between these two swords, either, but from several different ones? I had a fairly good idea how to go about setting this up… so I did.

So, my offering today is three training dummies, that each have no less than eight different swords for your Sims to choose from. En garde! 😀
 
Update, 19 October 2015: At the request of Charity322, there is now a v. 2.5 of the training dummies available, where adults can choose different swords for their children as well. Scroll down to the menu screenshots for more info.

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TSM Book Stacks as Bookcases

TSM Book Stacks as Bookcases

Category: Hobbies -> Knowledge
Poly Count: Low poly ( < 700)
EPs Required: Base-game compatible (provided that you get the base-game variation)

Not all of my medieval Sims are into bookcases. Some might like to keep a pile of books on their desks, to have them readily at hand when they write letters. Others might be wizards or philosophers, who have so many books, they just don’t have shelf-space for them all. Others again might have spent their very last Simoleon on that precious, precious book, and can’t afford a bookcase as well. And still others might be the kind of Sims who think the floor is a perfectly acceptable place to put their books, clothes, food…

So, to meet their varying needs, I took the decorative book stacks from TSM (except for one that didn’t want to play) and turned them into functional bookcases: three larger ones that go on the floor only, and two smaller ones that can be placed either on the floor or on tables (or other surfaces).

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Two TSM Teddy Bears

Two TSM Teddy Bears

Category: Misc. -> Children
Poly Count: Medium poly ( <1200)
EPs Required: None – base-game compatible

I know at least one of these has been done before, but it’s Toddler Month and my medieval tots wanted some teddy bears to hug, and I just couldn’t say no to them. So I’ve converted the peasant teddy from the TSM base game and the pirate teddy from Pirates & Nobles. 🙂 (Yes, in the base game there’s a knight teddy as well, but that teddy was evil. Evil, I tell you!) Their poly count comes in at just under 1200 polys, but that’s actually some 400 polys fewer than the TS2 base-game teddy, so it’s not high in any way.

Many thanks to BloomsBase for his tutorial on how to transfer TS2 bone assignments to a TS3/TSM mesh, which saved my sanity, not to mention the bone assignments’.

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TSM Rocking Horse

TSM Rocking Horse

Category: Misc. -> Children
Cost: $75
Poly Count: Low poly
EPs Required: Apartment Life

In TSM, you have this charming little rocking horse – but even though it’s in the children’s category it’s purely decorative, so all your little Sims can do with it is to look at it. Now, this might be fun for scholarly Sims, but not so much for everybody else. So, in appreciation of Toddler Month, I converted it – and made it functional. 😀 Now your littlest Sims can use this rocking horse as it’s supposed to be used – and they won’t just have fun whilst doing it, they’ll build body skill as well!

This rocking horse requires AL. I tried to see if I could dumb it down, so to speak, and make it so that it would only require [some EP] or above, but it really didn’t like that. So AL it is.

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Six Animated TSM Clothes Chests

Six Animated Clothes Chests

Category: Misc. -> Dressers
EPs Required: None – base game compatible
Poly Count: Low poly (>950)

Yes, I know the TSM clothes chests have been converted and made into functional dressers before, and I wasn’t going to do them at first… only the chests I’ve seen have all been static, and as you might have figured out by now, I have a thing for animated objects. So, I started to think about any chest-like objects in game whose animations I could steal use to make these into functional animated clothes chests – and realised there was one. So I did. 🙂

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